Tuesday 16 November 2010

Anonymous Mage

Personal school project, nothing course bound. Should first note that this is a sculpt I've been working on and the basemesh isnt my own, so to give credit it was done by Samuel "arshlevon" Sharit and was available at http://wiki.polycount.com/BaseMesh

What I do take credit for however is the modification, sculpting, baking and yadda yadda, everything after the basemesh stage.

Press images for larger view


The main problem I ran into with this model was that I wanted his robe to be semi-free from the rest of his body, thus giving quite a couple of problems when baking. So after the sculpting the majority of my time was put to repairing the normal maps and AO maps, in the end I think the result was pretty good.

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