Friday 3 December 2010
Project update - Sci fi
The project moves forward, now I got some pictures of props and interiors (that aren't hallways).
So far so good, I've learned a lot about Udk since last time, how to get proper shadows and how to work better in a modular way (and how to construct more efficient modules). So far thank you CG textures for the abundant mass of textures to sample and rebuild into the materials. All content is made by me, nothing taken from UDK's packages (at least not any longer ;D).
EDIT: Ill go ahead and post a link of me running in it on my livestream (NOISEWARNING)
Not all tries end in success
Well I did want to participate in this years pre-dominance war contest but I managed to screw up my own concept planning. I did have one I intended to work with but thanks to the advice of my buddies I ended up remaking it to break my comfort zone (and I'm not meaning that in sarcastic or bad way). Lesson learned that I should take more time to concept ahead, anyway I think I'll go ahead and post what concepts that managed to see the light of day before being put 6 feet under.
Tuesday 16 November 2010
Anonymous Mage
Personal school project, nothing course bound. Should first note that this is a sculpt I've been working on and the basemesh isnt my own, so to give credit it was done by Samuel "arshlevon" Sharit and was available at http://wiki.polycount.com/BaseMesh
What I do take credit for however is the modification, sculpting, baking and yadda yadda, everything after the basemesh stage.
The main problem I ran into with this model was that I wanted his robe to be semi-free from the rest of his body, thus giving quite a couple of problems when baking. So after the sculpting the majority of my time was put to repairing the normal maps and AO maps, in the end I think the result was pretty good.
What I do take credit for however is the modification, sculpting, baking and yadda yadda, everything after the basemesh stage.
The main problem I ran into with this model was that I wanted his robe to be semi-free from the rest of his body, thus giving quite a couple of problems when baking. So after the sculpting the majority of my time was put to repairing the normal maps and AO maps, in the end I think the result was pretty good.
Saturday 6 November 2010
Main Project - Sci-fi environment
Tuesday 2 November 2010
And here comes some older stuff
Should post this too since this blog is the closest thing I have to a portfolio at the moment.
This is a H&K UMP I've modelled, textured and rendered for a school assignment last spring. Rendered in Marmoset toolbag.
And this is from this summer, a model done during the new sculpt summer course. Also rendered in Marmoset toolbag.
And here we have one of the characters in our second game project, an alien golfer for the game Space golf.
This is a H&K UMP I've modelled, textured and rendered for a school assignment last spring. Rendered in Marmoset toolbag.
And this is from this summer, a model done during the new sculpt summer course. Also rendered in Marmoset toolbag.
And here we have one of the characters in our second game project, an alien golfer for the game Space golf.
Monday 1 November 2010
Sculpt Sculpt Sculpt
Weeell, Ive been fooling around in Zbrush for a couple of days, I think Maya is getting jealous since it crashes even more. But here comes two pictures :D
This would be an Daemonic Imp skull, First time I've ever managed to make a proper "render" in Zbrush without doing a print screen ^^;
And here we have a soldier that's for a mini project in school, he'll be using the cannon I've posted earlier.
This would be an Daemonic Imp skull, First time I've ever managed to make a proper "render" in Zbrush without doing a print screen ^^;
And here we have a soldier that's for a mini project in school, he'll be using the cannon I've posted earlier.
Monday 27 September 2010
Schoolproject 1: Cannonade
So, one of the projects im participating in at school is to make a 3D short of a gun crew in the Swedish fortress Karlsborg. The time period it was active was after the disintegration of the Swedish empire (Yes we had an empire back then). Sadly for the fortress it was outdated before it was even finished, still it remains as a museum.
So, the cannon I'm making will be of the design they had at Karlsborg, its main use was to shoot grapeshots at advancing russians (the grapeshot being a hail of small bullets, turns the cannon into a massive shotgun).
This is how far i've come, still need to optimize it somewhat but the design is complete.
Wednesday 15 September 2010
Second post
First blog thingy
Soo... first blogpost. If you've stumbled here you prolly know me, otherwise congratulations, youve found an unknown blog on the internet.
Back to seriousness though, on this blog I will post my progress as a game artist and perhaps some other nonsense I find important. I feel that I should have started blogging earlier but its never too late to start I think, going the third year of studies in (artistic) game developement at the university of Skövde, Sweden.
The blog will as you can see be in English... cause its the language of the internets, and why am I writing this? I think there was just some bizarre need to do so. ;D
Back to seriousness though, on this blog I will post my progress as a game artist and perhaps some other nonsense I find important. I feel that I should have started blogging earlier but its never too late to start I think, going the third year of studies in (artistic) game developement at the university of Skövde, Sweden.
The blog will as you can see be in English... cause its the language of the internets, and why am I writing this? I think there was just some bizarre need to do so. ;D
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